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Re:Windows file system compression had to be dumbed down by izacus on Tuesday November 01, 2016 @03:16PM (#12849193)
Sound effects are almost always streamed in - remember, most of modern games are built for consoles as well, which have significantly less memory storage. Hence lack of compression - it lets you stream in audio from a spinning BR directly without spending more CPU power.
Re:Windows file system compression had to be dumbed down by eropple on Tuesday November 01, 2016 @03:29PM (#12849300)
That could be the case on consoles, but I've never seen an engine that didn't strongly recommend preloading triggered effects on platforms with a RAM budget.