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Re:How 2K Killed Irrational Games by voltagex_ on Monday October 31, 2016 @02:11AM (#12834608)
I wondered what happened to 2K Australia - mainly the office in Canberra was right up the street from my office so it was often in my mind.

I'd love to buy you a beer and have a chat at some point. Do you go to the monthly Pizza and Pixels [1] events?

Looks like they've moved it to a location that's inaccessible for me, but I'll work something out.

1: http://www.meetup.com/en-AU/Canberra-Gamedevs/

Re:How 2K Killed Irrational Games by jay_kyburz on Monday October 31, 2016 @05:50AM (#12835416)
Yes, next month its out at the AIE. I should be there, I want to playtest my next game. Would love you to come and give it a try.
Re:How 2K Killed Irrational Games by tmn007 on Monday October 31, 2016 @04:25AM (#12835003)
I think it is closed now.

I worked at an isp which serviced their CBR office with a 128k isdn then upgraded to a "2 mbit" PAPL link (a niche product where you used 2 or 4 pairs of directly connected copper which bypassed the exchange).

Re:How 2K Killed Irrational Games by voltagex_ on Monday October 31, 2016 @04:54AM (#12835117)
It's definitely closed. That's the first time I've ever heard of "PAPL", though.

A quick search brings up a PDF of a contract with NSW RMS (formerly RTA). I wonder if that's supposed to be public.

Looks like it was a slow, dedicated link to the exchange, still in use right up to 2009. Ah, Australian Internet.

Re:How 2K Killed Irrational Games by tmn007 on Monday October 31, 2016 @05:59AM (#12835458)