This person is obviously unhappy, but I'm not suggesting there is a major scandal here.
If you work in a team you must play it. It is guaranteed to end in tears (In a hopefully good way). https://np.ironhelmet.com/#landing
I used to love playing VGA Planets (and Stars!) is this in any way an evolution of that genre?
That statement is very generic. Could you please elaborate on this?
Rather than stay and do a bad job, I decided to leave and let others step up and have a go.
Glad I did becuase I rediscovered my passion for games and had some success in Neptune's Pride.
I realize that things like:
> People didn't get along. Things fell apart.
and
> Ken Levine got tired of it.
might well tell the whole story...but I guess it leaves me wanting more (particularly since you imply that there was more).
I'd love to buy you a beer and have a chat at some point. Do you go to the monthly Pizza and Pixels [1] events?
Looks like they've moved it to a location that's inaccessible for me, but I'll work something out.
I worked at an isp which serviced their CBR office with a 128k isdn then upgraded to a "2 mbit" PAPL link (a niche product where you used 2 or 4 pairs of directly connected copper which bypassed the exchange).
A quick search brings up a PDF of a contract with NSW RMS (formerly RTA). I wonder if that's supposed to be public.
Looks like it was a slow, dedicated link to the exchange, still in use right up to 2009. Ah, Australian Internet.
Thus, I heard about the termination of his studio (or scaling his team back to ~15 people-- whatever) with dismay and utter confusion. As far as I knew, he made successful game after successful game, culminating in his whole team getting canned. So that's why I was interested in the story linked above, truthful that it is or not.
I worked at Irrational Games / 2K Australia from Freedom Force right up until shipping Bioshock 2. I was a team lead, producer, and even ran the Australian office for about year before I left to make Neptune's Pride.
To me there is nothing really controversial in this article. Running big studios full of people with big personalities is really hard. People didn't get along. Things fell apart.