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Re:How 2K Killed Irrational Games by WillPostForFood on Monday October 31, 2016 @01:10AM (#12834428)
It doesn't meant they were a success, but you said Freedom Force was a joke, and it wasn't. The scores don't prove anything, but support that is wasn't a joke.
Re:How 2K Killed Irrational Games by bitwize on Monday October 31, 2016 @09:30AM (#12836490)
Any game that diesn't sell well and make a lot of money for the studio is a joke.
Re:How 2K Killed Irrational Games by lochlainn on Monday October 31, 2016 @01:04PM (#12838663)
I think this isn't necessarily true, especially in an era where returning to underground/cult IPs that didn't sell well is becoming a more common strategy. Shenmue 2 and Nier were both games that didn't make back nearly enough to support the developers, and yet they both have anticipated sequels on the horizon that devs/fans/news outlets are taking seriously.
Re:How 2K Killed Irrational Games by dogma1138 on Monday October 31, 2016 @03:26AM (#12834823)
A joke in that almost no one bought it and it's utterly forgotten, look at the Wikipedia entries for those titles vs other games ;)