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Re:How 2K Killed Irrational Games by dogma1138 on Sunday October 30, 2016 @11:01PM (#12834036)
Scored well yes, so did tribe vengeance (was 80-85%) and SWAT 4 doesn't mean they were a success.

P.S.

The link is for the original game, FF vs the 3rd Reich was released in 2005.

Re:How 2K Killed Irrational Games by WillPostForFood on Monday October 31, 2016 @01:10AM (#12834428)
It doesn't meant they were a success, but you said Freedom Force was a joke, and it wasn't. The scores don't prove anything, but support that is wasn't a joke.
Re:How 2K Killed Irrational Games by bitwize on Monday October 31, 2016 @09:30AM (#12836490)
Any game that diesn't sell well and make a lot of money for the studio is a joke.
Re:How 2K Killed Irrational Games by lochlainn on Monday October 31, 2016 @01:04PM (#12838663)
I think this isn't necessarily true, especially in an era where returning to underground/cult IPs that didn't sell well is becoming a more common strategy. Shenmue 2 and Nier were both games that didn't make back nearly enough to support the developers, and yet they both have anticipated sequels on the horizon that devs/fans/news outlets are taking seriously.
Re:How 2K Killed Irrational Games by dogma1138 on Monday October 31, 2016 @03:26AM (#12834823)
A joke in that almost no one bought it and it's utterly forgotten, look at the Wikipedia entries for those titles vs other games ;)
Re:How 2K Killed Irrational Games by rexicus on Monday October 31, 2016 @10:14AM (#12836837)
Tribes: Vengeance was awful. Irrational/Vivendi destroyed the franchise and back-stabbed an amazing modding community.
Re:How 2K Killed Irrational Games by MrZongle2 on Monday October 31, 2016 @11:26AM (#12837618)
Amen. They could have phoned in a re-skinned/graphically updated Tribes 2 and it would have been an improvement.