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Re:China leads in adoption of virtual realty by M_Grey on Friday October 28, 2016 @11:54AM (#12817328)
VR Games are hard... VR spectatorship, marketing, and other applications are generally much closer to be really good. I would be surprised if games led the way for VR to be honest, despite the investment in that direction.
Re:China leads in adoption of virtual realty by Raphmedia on Friday October 28, 2016 @02:12PM (#12818996)
As a gamer with a VR headset, I must admit that I pretty much never play VR games anymore.

VR conferences/chats are where it's at. Multiplayers experiences are awesome. VR movies are also awesome. VR porn is also one hell of a huge market.

The games? ... meh. I think it's too real for me and I'm lazy in real life. I love playing Minecraft on a 2d screen. In Minecraft VR, I build a house and simply lounge around until I'm bored then switch to a VR living room app and watch a movie on a huge screen instead.

The only games I play (and it's very rarely) are plane and car simulators.

Re:China leads in adoption of virtual realty by M_Grey on Friday October 28, 2016 @06:26PM (#12821300)
Exactly, and VR for things like astronauts on the ISS to broadcast home? VR in a F1 race? Hell, I'd try that.