Re:One Doom fan, 300 hours, and one gargantuan level
by dkonofalski on Monday October 24, 2016 @04:48PM
(#12782748)
The problem with that is that space stations and whatnot aren't designed to be fun as you go through them. Games are supposed to be fun. It would be incredibly misguided for a game designer to design the level around a real-world location first and then add the puzzles and enemies. Do you have "fun" walking through the halls of your doctor's office or through your local water treatment plant? There's a reason why they don't do exactly what you're suggesting.
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Re:One Doom fan, 300 hours, and one gargantuan level
by rwallace on Monday October 24, 2016 @06:42PM
(#12783557)
Different people have different tastes. Yes, I do find it interesting to walk through unfamiliar buildings in real life, and I'd find it more fun to go through a realistically designed level even if that meant e.g. the pacing was a bit uneven.
Re:One Doom fan, 300 hours, and one gargantuan level
by sadfsdfsadfsd on Monday October 24, 2016 @09:33PM
(#12784516)
I think there's a flaw in this want, which is that you don't know what "realistically designed" means. I've never been on a large space station, and aside from academic or artistic ventures, one has never been built.
The same is with wastewater treatment plants, etc. And, if you're targeting realism, size might be an issue.
That said, there are games that are thoughtful about this, such as doorkickers or heist.
Re:One Doom fan, 300 hours, and one gargantuan level
by Retra on Tuesday October 25, 2016 @03:14AM
(#12785887)
>Do you have "fun" walking through the halls of your doctor's office or through your local water treatment plant?
Yes! More fun than playing modern basically-on-rails shooters.
Re:One Doom fan, 300 hours, and one gargantuan level
by inopinatus on Monday October 24, 2016 @07:33PM
(#12783859)
I think some open-world RPGs have been laid out in exactly that manner. MMORPGs especially, but MMOs aren't always played for fun.