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Re:No Man’s Sky – Procedural Content by stcredzero on Tuesday October 18, 2016 @04:36PM (#12738423)
If you can't enforce against it, then as an MMO dev, the transcendent move is to co-opt it!

Everything offensive can be flagged, and if it's a legit flag, then that item or location will become "infected" by one of the most hated, but most profitable to kill, enemies in the game. But my plan is to rig the spawning of player installations, such that players will only be able to do this by their own creations. So young people making penises in my game? Inevitable and co-opted to be a mechanic!

Re:No Man’s Sky – Procedural Content by Deestan on Wednesday October 19, 2016 @03:29AM (#12741805)
> the transcendent move is to co-opt it!

…which is a large logistical challenge that most game devs can't fit into their game or don't want to spend resources dealing with. Specifically "if it's a legit flag" is a requirement that implies a large team of people working around the clock.

But I completely agree with you - figuring out a way of working with the grain would be so much better. I would love to see more attempts toward it.