Re:No Man’s Sky – Procedural Content
by Splines on Tuesday October 18, 2016 @01:17AM
(#12732306)
Borderlands is another good example of this. Procedurally generated guns, but they fall into buckets of terrible->ok->good->amazing, and the particular uniqueness of that weapon becomes stale after a few minutes. I enjoyed about the game until about halfway through until it started turning into a slog. (Although this is probably a matter of MMO mechanics not meshing well with FPS).
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