Re:No Man’s Sky – Procedural Content
by jwatte on Monday October 17, 2016 @11:21PM
(#12731779)
Even random lock/key puzzles become boring quickly.
Procedural tools is a great way of amplifying artist creativity, but don't generate fun games on their own.
Not until we solve "hard" AI, at least. Once we do, I expect that will be what they do to keep us pets happy.
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Borderlands is another good example of this. Procedurally generated guns, but they fall into buckets of terrible->ok->good->amazing, and the particular uniqueness of that weapon becomes stale after a few minutes. I enjoyed about the game until about halfway through until it started turning into a slog. (Although this is probably a matter of MMO mechanics not meshing well with FPS).