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Re:No Man’s Sky – Procedural Content by scotty79 on Monday October 17, 2016 @08:11PM (#12730988)
You are right sir. Playing in procedurally generated world is like going for a walk in the forest. Trees you see are unique and rich in detail but since they have no use for you you don't care about how different they are.

If you ware a primitive man from long ago when those different kinds of trees were unique resources to craft the specific things that your existence depends on then you'd notice the difference between them and you'd care.

Re:No Man’s Sky – Procedural Content by vanderreeah on Tuesday October 18, 2016 @08:13AM (#12733656)
That kind of assumes that trees can't be resources for other kinds of value than tooling. For example, aesthetic appreciation, healing contact with nature, etc. These things are subjective - I certainly don't necessarily seek forests for those exact reasons, but they, and others, do exist. Pretty much none of these values is extractable from a fecking random polygon.
Re:No Man’s Sky – Procedural Content by stcredzero on Monday October 17, 2016 @10:34PM (#12731581)
Joerg Sprave of the "Slingshot Channel" might be interested in how the grain is formed in the crooks of certain branches, because those might make for good slingshots. Most of us wouldn't even notice.