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Re:Disney Open Source by vidarh on Monday October 17, 2016 @07:36PM (#12730813)
Check out the video. In the example, rendering of an animated model goes from 0.25fps without it, to 4fps with it using CPU rendering, or up to 40fps using CUDA for the example model....

I'd say that is large enough to have the potential to fundamentally alter how people work.

Re:Disney Open Source by FigmentEngine on Tuesday October 18, 2016 @12:48AM (#12732179)
"fundamental" seems to imply a magnitude shift. 100x seems the minimum bar IMHO. Otherwise its just decimate..
Re:Disney Open Source by ChristianGeek on Tuesday October 18, 2016 @01:06AM (#12732261)
In this case the frame rate went from 0.25 fps to 40 fps, a 160x improvement, so "fundamental" it is.
Re:Disney Open Source by vanderZwan on Tuesday October 18, 2016 @04:34AM (#12732915)
Also, diminishing returns apply: going from 0.25 fps to 40 fps is a game changer when doing interactive modelling, in the sense that only one of the two can be considered interactive. Going 40 fps to 4000 fps wouldn't really be make things much better (I'm sure artists would simply push the tools to bring that frame rate down again, and any improvement to render speed obviously would matter for final exports, but you get what I mean).