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Re:No Man’s Sky – Procedural Content by lfowles on Monday October 17, 2016 @06:46PM (#12730514)
Progression rate mainly. Simple Minecraft example (imagine it had more game bolted on, because I can't think of many proc-gen worlds off the top of my head)... Diamond is only available below X depth and at Y rarity. The depth is a hard limit, because it would screw with the intended progression of player crafting if a diamond vein had spawned a block or two under the surface. (Although this example is slightly flawed because you need to craft better equipment to mine diamond, blah blah blah)
Re:No Man’s Sky – Procedural Content by fenomas on Tuesday October 18, 2016 @01:24AM (#12732329)
I recently dusted off Minecraft for the first time in a few years and was surprised, in retrospect, at how little effort the game makes at any semblance of balance or progression. One world might start you right next to a village with a chest full of diamonds, while another might start you in a vast desert - with no trees, meaning no wood, tools, or torches, meaning a long walk (and probably many deaths) before progression per-se can begin.

MC is best considered as a sandbox simulation rather than a game. (Not that that's a criticism of course - it's just something I'd forgotten after a few years of not playing.)

Re:No Man’s Sky – Procedural Content by zimpenfish on Tuesday October 18, 2016 @06:55AM (#12733355)
My favourite start was on MCPE - island of about 9 blocks, no trees, no other land in sight. Took 15+ minutes of swimming to find land.
Re:No Man’s Sky – Procedural Content by lfowles on Tuesday October 18, 2016 @08:47AM (#12733852)
This reminds me: as fun as the sandbox nature of the game is... I enjoy the crafted adventure maps more. Or the challenge maps where you are just on a floating island and need to figure out the correct progression without wasting resources.
Re:No Man’s Sky – Procedural Content by fenomas on Tuesday October 18, 2016 @11:36AM (#12735492)
I had a moment like this when I first played Factorio (an excellent game, by the way) and it started me out on a tiny island. It was a much bigger challenge there, considering that Factorio doesn't have swimming or boats!
Re:No Man’s Sky – Procedural Content by lfowles on Wednesday October 19, 2016 @08:20AM (#12743094)
I've always been a little disappointed that water is a hard barrier in factorio. Off-shore processing rigs or bridges would be a godsend.
Re:No Man’s Sky – Procedural Content by fenomas on Thursday October 20, 2016 @03:26AM (#12750328)
A recent (few months ago?) update added a landfill item, which is made from stone and can be used to convert water to land. I think I'm playing the beta channel, so I'm not sure if it's in the default version of the game or not.
Re:No Man’s Sky – Procedural Content by stcredzero on Monday October 17, 2016 @06:59PM (#12730605)
you need to craft better equipment to mine diamond, blah blah blah

More example of balance.

Re:No Man’s Sky – Procedural Content by lfowles on Monday October 17, 2016 @07:54PM (#12730908)
Hah, yes! Except it's more directly influenced (creating the recipes and what pickaxes can mine which ores) than the indirect influence on the procgen world by defining ore distributions.