Extra Credits covers this. What you actually want in an overall well balanced game is occasional contextual imbalance. Cue someone mentioning "Rock, Paper, Scissors" here. That game is perfectly balanced, but in any given iteration, all the power is with the winner. Another example: Chess. The moment your opponent promotes his queen, in the context of that particular game, things are massively skewed against you -- which is immensely satisfying for your opponent.
If answering the question has immediate consequence for the situation you are in, then the task of the devs is to give the player the tools to see if they can improvise their way out of the pickle they are in, or exploit the advantage they have stumbled onto.
Now it was never supposed to have a large focus on multiplayer, but they also mentioned things like a galactic economy, big space battles, a faction system... all BS.
This should've tripped everyone's BS detectors. Why would a studio do the huge work to add a multiplayer mode if it would be so rarely seen?
The sound was drowned out by the overwhelmingly non-technical consumers of the game's PR. It's the modern day version of selling snake oil.
Technology progresses, but human nature doesn't.
you are right about a lot of the claims seeming to be straight up BS, but it was all understandable imo. people had unrealistic expectations because the devs didn't take care to manage them well.
there are space battles, and there are things you could call factions and economy, they are just woefully underpar compared to expectation and marketting material.
https://www.google.com/amp/s/amp.reddit.com/r/Games/comments...
No Man's Sky was supposed to be multiplayer, originally. There can also be a notion of balance in single player games. For example, in a 4X game or an RTS in single player mode, you can still have issues of balance with regards to the relative effectiveness of ECM versus weapons. Missiles vs. beams. Fighters vs. small units.