Re:No Man’s Sky – Procedural Content
by stcredzero on Monday October 17, 2016 @06:42PM
(#12730489)
My game is just as vast, practically speaking, and it has 70 client multiplayer, worst case. (That is, all directly interacting in the same spot. If 1000 clients were in the same star-system instance, but not interacting, that would be fine.)
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