Re:Show HN: My side project iOS game just hit #3 in the Finn...
by aparadja on Monday October 17, 2016 @01:16AM
(#12722818)
Finland is a rather small market, so friends & family were probably a big influence to get it off the ground. (Seems that it only takes some hundreds of downloads to reach the top spot.)
I also started threads with promo code giveaways in TouchArcade and Reddit, and emailed reviewers.
With those as a base, it got some initial visibility and then bloggers/reviewers started asking for promo copies.
I'm curious: how did you market your game? What made you go in the top charts?