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Re:Show HN: My side project iOS game just hit #3 in the Finn... by aparadja on Friday October 14, 2016 @01:00AM (#12706222)
So, I feel like I'm a little bit out of my league. I read the book "Surviving the App Store" and decided to follow its strategy of releasing an MVP in the App Store as early as possible.

Today, I woke up to see it at #3 in the paid apps for my country's overall Top Chart, #2 in games and #1 in its subcategory.

A publisher has now approached me about publishing the game. I have no idea about the pitfalls. If anyone here has any experience, I'd love to hear any pointers.

Re:Show HN: My side project iOS game just hit #3 in the Finn... by Im_a_throw_away on Saturday October 15, 2016 @12:23PM (#12714504)
Congrats, and the game looks really cool!

I'm curious: how did you market your game? What made you go in the top charts?

Re:Show HN: My side project iOS game just hit #3 in the Finn... by aparadja on Monday October 17, 2016 @01:16AM (#12722818)
Finland is a rather small market, so friends & family were probably a big influence to get it off the ground. (Seems that it only takes some hundreds of downloads to reach the top spot.)

I also started threads with promo code giveaways in TouchArcade and Reddit, and emailed reviewers.

With those as a base, it got some initial visibility and then bloggers/reviewers started asking for promo copies.