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Re:Algorithms for making more interesting mazes by munificent on Monday October 10, 2016 @01:57PM (#12678717)
Fun article! One thing I've found is that no matter how you tweak them, mazes are rarely fun for players. They are too dense and crowded for a game, and they don't have open space where interesting combat can occur.

They can be a good tool in your toolbox when generating levels, though, if you combine them with others. I wrote a post about one approach a while back:

http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes...

Re:Algorithms for making more interesting mazes by bartread on Wednesday October 12, 2016 @12:15PM (#12694153)
Yeah, I tend to agree. Pure mazes are great for Pacman and the like but perhaps not much else (and, of course, Bomberman): as you say, just too dense to be very playable.

Even this is debatable because in many variants, destructible walls aside, the layout is substantially similar between levels.

Re:Algorithms for making more interesting mazes by bartread on Wednesday October 12, 2016 @12:27PM (#12694267)
That's an awesome post, by the way, so thanks for sharing - definitely going to crib some ideas from it.