Re:Algorithms for making more interesting mazes
by bartread on Wednesday October 12, 2016 @12:15PM
(#12694153)
Yeah, I tend to agree. Pure mazes are great for Pacman and the like but perhaps not much else (and, of course, Bomberman): as you say, just too dense to be very playable.
Even this is debatable because in many variants, destructible walls aside, the layout is substantially similar between levels.
They can be a good tool in your toolbox when generating levels, though, if you combine them with others. I wrote a post about one approach a while back:
http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes...