But on the flip-side, this and the GearVR are the only solutions I'm seeing that remove the cords dangling around. So that's a big win.
Edit: also, as others have mentioned elsewhere, the focus wheel is fantastic feature on the Gear, especially if you're passing it around in a group.
But most significantly, the auto calibration and focusing. (Currently, if you have a VR headset and want to use it with a phone, you have to go through a painstaking process of making sure the phone is in the dead center. Sometimes even when you have centered it, it can get a little bit off if you shake the phone really hard or whatever... and then you get headheaches if it's not properly aligned). This is a pretty big deal in my view.
Other than that, the whole integrated environment and the new joystick-like interface thing is a pretty big deal too.
Ordered a Pixel to upgrade my Nexus 5 but not buying the headset so I guess I'll find out when I plop it into my Cardboard headset to test it out.
I'm worried about apps being able to run at 30fps on Daydream, because even 60fps like the Gear has can be slow for good VR.
That said, this looks like it will do well and I'm pretty stoked for it. OC3 starts tomorrow, so I'm hoping for some announcements from Oculus/Samsung to compete with this!
Daydream has a definite advantage with their remote, but I think Samsung offering a bundle with their gamepad could close that gap a little bit, or even offering something similar to the Daydream remote.
The Rift remote looks very similar too, minus the positional tracking, but is still really handy for casual Rift games.
I think the big differentiator Gear can play on is social games. Oculus has been putting an increased emphasis on their social platform, and I think we'll see more of that this week too.