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Re:Writing for Half-Life by k__ on Tuesday October 04, 2016 @05:48AM (#12634356)
Yes, HL had a better story than most FPS, but I don't think this is why it was hyped.

It simply delivered one of the best modding possibilities ever.

You bought HL and every week you could buy a gaming magazine with 5 new mods. Most of them crap, for sure, but it felt like paying once and getting new stuff all the time.

I never had a game installed for so long and played the "main game" for such a short time.

HL², on the other hand, I played for the story only, never installed any mods or something, but maybe I was already to old to run after this half finished games, haha.

Re:Writing for Half-Life by qwertyuiop924 on Tuesday October 04, 2016 @06:40AM (#12634535)
Quake actually had a better modding scene in terms of creativity. But HL gave us TF in its present form, and CS and NS1, so it gets all the credit.
Re:Writing for Half-Life by k__ on Tuesday October 04, 2016 @06:50AM (#12634592)
Yes, I read that too.

Like I said, I got most of my stuff from gaming magazines before I had Internet, and I almost never saw any Quake mods on their CDs.

On the other hand, I was rather young when Quake was "a thing" and just started with PC gaming. I found out about these magazines a few years later.

Re:Writing for Half-Life by qwertyuiop924 on Tuesday October 04, 2016 @07:28AM (#12634738)
Yep. And HL was really where the mod scene went. From there, the MP component did stuff with Quake 3. Who knows what the rest of it did.
Re:Writing for Half-Life by mercer on Tuesday October 04, 2016 @12:13PM (#12636574)
Unreal Tournament had a decent mod scene too though, and it was only with HL2's Source Engine (and I suppose Valve's active support of modding) that I saw people leave that scene.

I only worked on mods for UT and the original Jedi Knight, and I've only heard second-hand that UT and Quake (3? 2?) were easier to mod than HL1, so I might be wrong.

And compared to Jedi Knight and its only editor(s) being user-made, all these games were easy to mod!

Re:Writing for Half-Life by qwertyuiop924 on Tuesday October 04, 2016 @01:38PM (#12637451)
Well, you barely hear about the UT mode scene. Now think of three Quake mods, quick:

Team Fortress, Quake Chess, AirQuake, ThreeWaveCTF, Xonotic (kinda, sort-of)

Think of three Half-Life mods, as fast as you can:

TFC, Counter-Strike, Natural Selection, Sven Co-op, Science & Industry

Think of three Quake 3 mods, as quickly as possible:

OSP, CPMA, ThreeWave (again), OpenArena

Think of three Doom mods/mappacks, fast:

Memento Mori, Brutal Doom, Batman Doom, Russian Overkill, The Sky May Be, Tech Gone Bad, and so many more

Think of three Minecraft mods, as fast as you can:

Thaumcraft, IC2, Buildcraft, Forge, FMP, Thermal Expansion, Better Than Wolves, RedPower, NEI, Ars Magica, Applied Energistics, Aether Mod, Tinker's Construct. You want more?

Think of three UT mods:

Ummm... Errrr... Ummm... If you count mappacks, somebody might have made a version of Aerowalk for it?

Now, that's just me, but I doubt others would have dissimilar responses.