Re:Dolphin Progress Report: September 2016
by wodenokoto on Sunday October 02, 2016 @04:21PM
(#12624035)
Why is xbox emulation lacking so much? Isn't it basically a PC with custom OS?
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Re:Dolphin Progress Report: September 2016
by ferbivore on Sunday October 02, 2016 @04:44PM
(#12624149)
See http://www.neogaf.com/forum/showpost.php?p=48088464&postcoun... for the classic write-up.
Re:Dolphin Progress Report: September 2016
by qwertyuiop924 on Sunday October 02, 2016 @06:03PM
(#12624505)
Thanks, very informative.
I feel like an idiot now.
Re:Dolphin Progress Report: September 2016
by bluedino on Sunday October 02, 2016 @04:35PM
(#12624101)
Part of the problem is almost any popular Xbox game can be found on PC or Playstation 2. GameCube has a TON of exclusive games, there's no Zelda or Mario Kart available on the other consoles for example.
Re:Dolphin Progress Report: September 2016
by satysin on Sunday October 02, 2016 @04:36PM
(#12624103)
From the little I remember about the original Xbox I thought it was a Celeron CPU with Nvidia GPU running a Win2K-based cut down kernel? I would have thought that would be very easy to emulate??
Re:Dolphin Progress Report: September 2016
by qwertyuiop924 on Sunday October 02, 2016 @04:39PM
(#12624121)
Actually, the CPU's a 733MHz PIII according to Wikipedia, which is even easier to emulate. The problem is the OS, which isn't win2k at all, AFAIK, although we don't really know, and the fact the nobody could be bothered to actually cut the code.
Re:Dolphin Progress Report: September 2016
by qwertyuiop924 on Sunday October 02, 2016 @06:03PM
(#12624504)
Okay, partly wrong, there. There are some issues emulating the hardware. But given how crazy intel is about backwards compatability, the PIII itself might not be too hard...
Re:Dolphin Progress Report: September 2016
by qwertyuiop924 on Sunday October 02, 2016 @04:37PM
(#12624110)
I have no idea. Probably, nobody could be arsed to put in the work on it.