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Re:Dolphin Progress Report: September 2016 by Jasper_ on Sunday October 02, 2016 @02:04PM (#12623493)
That's basically it. The Gamecube and Wii's architectures are fairly close to the PC's. Besides that, I'm biased, since I'm a Dolphin developer, but I think our community is fairly welcoming to new developers. Good CI infrastructure, pretty good bug management squad, knowledgeable, friendly team, etc.

I encourage you to contribute if you want to!

Re:Dolphin Progress Report: September 2016 by rosstex on Sunday October 02, 2016 @02:22PM (#12623558)
I'd love to contribute, where can I start learning about graphics code and pipelines?
Re:Dolphin Progress Report: September 2016 by qwertyuiop924 on Sunday October 02, 2016 @02:07PM (#12623502)
It's all a major advantage. As is the infrastructure and friendliness.

Sadly, I doubt I'd be able to contribute meaningfully: I am unskilled and out of practice in C/C++.

Re:Dolphin Progress Report: September 2016 by projektir on Sunday October 02, 2016 @02:26PM (#12623574)
What would you suggest for a new person wanting to contribute to look at first?
Re:Dolphin Progress Report: September 2016 by Jasper_ on Sunday October 02, 2016 @02:47PM (#12623650)
As always, the issue tracker: https://bugs.dolphin-emu.org/projects/emulator/issues?set_fi...

And we have an IRC channel for developers on Freenode.