Re:Super Mario 64 – 1996 Developer Interviews
by gambiting on Friday September 23, 2016 @04:29AM
(#12563129)
Slightly off topic - I used to participate in several PSP homebrew programming contests too, have you by chance participated in QJ.net or NeoFlash competitions in years 2006-2009? I'm asking because it would be cool to find someone else who took part :D My entries were: PSPSnake, Shoot4Fun, Mandelbrot Fractal Generator, and BlowUp! in the final year.
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Re:Super Mario 64 – 1996 Developer Interviews
by xigency on Friday September 23, 2016 @09:02AM
(#12564231)
Yes, I did. I made "Quak Arena" [1] for the 2006 NeoFlash competition and the game I mentioned was Chronicles [2] for the dash hacks competition in 2009.
[1] https://www.neoflash.com/forum/index.php/topic,3035.0.html
[2] http://forums.dashhacks.com/psp-programming-development/2399...
Re:Super Mario 64 – 1996 Developer Interviews
by coldpie on Friday September 23, 2016 @08:55AM
(#12564176)
I did :) I made Dyox in 2006 and won a prize: https://www.neoflash.com/forum/index.php?topic=2876 I no longer have a PSP, but reportedly it still works on modern CFW and you can run it in PPSSPP: http://brightnightgames.com/games.php?game=dyox
My email's in my profile if you want to chat