Concurrency can be more efficient even on a single core. When blocking synchronous I/O is involved, concurrency may help saturate the bandwidth with multiple in-flight requests.
Otherwise, no.
(and in general, people just throw concurrency at the problem instead of analysing whether they are in fact I/O bound or CPU bound).
(Downvoted why??)
When was the last time you monitored what parts of your system were truly I/O bound and not just blocked on another task?
Of course it helps when the platform has the proper tools for it. I end up using JMH and YourKit Profiler weekly, because a memory or CPU leak can crash our process and we have pretty strict reliability requirements with a single server processing about 5000 events per second - not extremely demanding, but when it crashes, we can lose money, with the redundancy infrastructure being pretty new.
Concurrency is usually not a feature of the algorithm but a feature of the problem domain. If you have many requests coming in at the same time, all competing for a limited amount of computational resources -- you have concurrency.
How you handle it is a different matter. You can decide to handle the requests one by one, but then, by Little's law, your throughput would be very low, and your server will crash if the rate of requests is over some small limit (which depends on the time it takes to service each request).
Concurrency improves performance when a process accesses both the same computational resource and some other high-latency sharable resource.
But in fact concurrency is inevitable in absence of OS threads that can be blocked (another potential clusterfuck) or of some form of continuations support, because it is a direct consequence of asynchrony.
And asynchrony isn't avoidable, all you can do is to find abstractions that make it more deterministic.
We are all taught from uni about how concurrency is implemented and most applications use concurrency as a design-tool to decompose a problem into its functions.
Unfortunately, this tends to produce a sub-optimal result as the inefficiencies become visible on small embedded/real-time systems.
Its difficult to give any general advice, but have a look at real-time analysis to get an idea of the real issues.... and don't blindly throw tasks at a problem when a simple superloop is more efficient/simple/maintainable.
This isn't a hard and fast rule. There is overhead to parallelism.
For I/O bound code, concurrency can give you some benefit.
...but in general, people do not analyse this before throwing tasks at a problem.
Would that be just anecdotal ?
..and I can tell you that precisely none of them performed a correct analysis of a systems concurrency needs before 'designing' it.
A common artifact of this is far too many tasks.
Concurrency can result in increased maintenance costs and complexity.
Concurrency is also not more efficient on a single core.
Concurrency can help with latency and response time.
In embedded systems in particular, there is an over-use of concurrency which often results in bloated, complex code.