Re:New iPhone Agreement Bans Flash-to-iPhone Compiler & Others
by juasko on Friday April 09, 2010 @09:46AM
(#1252653)
This is the reason why Apple still have better quality freeware,shareware applications on Mac than Windows have commersial application.
It was more difficult to program for Mac than for DOS. Hell I can make a decent DOS application. But in my younger years doing the same on Mac was way more troublesum.
Ok I havn't programmed Cocoa just done som experiments, made de calculator and currency converter Apple has as tutorial. And yes it simplifies a lot.
But simple programming comes with a cost in quality. Takin the step from DOS programming to program for Apples System 1-MacOS9 was huge. Eventloops, memoryheaps etc etc. Those who know programming had little problems. Those who made hello word apps had huge problems, aka me.
The greater challange there is to programming the greater programs will de creators do.
Re:New iPhone Agreement Bans Flash-to-iPhone Compiler & Others
by daft on Friday April 09, 2010 @05:41AM
(#1252289)
this is all about controlling the quality of applications, its is good, congrats to apple, they want to controll the quality of their applis by forcing people to code in a low level structure, they are right, high level abstractions when badly coded are a mess.
Re:New iPhone Agreement Bans Flash-to-iPhone Compiler & Others
by narrowdesign on Monday April 12, 2010 @10:42AM
(#1259212)
you can't seriously argue that it's "quality" that is driving this decision. I've downloaded far too many apps that turned out to be absolute garbage to believe that it's a factor for which apps they approve. it's about controlling the apps and the devs, not the quality.
What a rose-tinted way to describe lock-in.