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Re:UnrealCV by djhworld on Wednesday September 14, 2016 @02:45AM (#12494688)
Can someone explain what this is for?

Is it so that computer vision researchers can create scenes in UE4 that can then be fed into their application?

Re:UnrealCV by dharma1 on Wednesday September 14, 2016 @02:50AM (#12494700)
You could use it to say, auto create large labeled data sets of images and their corresponding depth maps. Or generate large labeled data sets of objects and their segmentation masks. Or for training an autonomous agent (say self driving car) in a simulation environment
Re:UnrealCV by qiuwch on Wednesday September 14, 2016 @10:08PM (#12502832)
Exactly. That's the goal for this project.
Re:UnrealCV by dharma1 on Thursday September 15, 2016 @06:06AM (#12504691)
Many thanks for your work, will be putting it to use! Please consider integrating it with https://gym.openai.com/ for easy reinforcement learning tasks.

Some similar efforts (though not with open source engines)

http://download.visinf.tu-darmstadt.de/data/from_games/

https://arxiv.org/abs/1608.01745

Re:UnrealCV by emanuelev on Wednesday September 14, 2016 @04:22AM (#12494960)
Yep, possibly. This approach has been successfully exploited in real-time SLAM for instance [1][2][3]

[1]http://link.springer.com/chapter/10.1007%2F978-3-642-33786-4... [2]http://www.doc.ic.ac.uk/~ahanda/VaFRIC/iclnuim.html [3]http://robotvault.bitbucket.org/