Re:BlazingDB uses GPUs to manipulate huge databases in no time
by deafcalculus on Tuesday September 13, 2016 @09:18AM
(#12487901)
Do you use compute shaders / CUDA? I'm really surprised at the error rate. I've used fragment shaders in OpenGL ES 2.0 for compute on mobile platforms, and the "errors" turned out to be dithering.
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