Re:Nintendo Soars as Super Mario Mobile Game Comes to the iP...
by ruffin on Thursday September 08, 2016 @08:49AM
(#12452440)
It isn't an endless runner. It has actual hand-crafted levels, like Rayman Jungle Run, which is much better than any endless runner I've ever played. With Nintendo's level designers, I expect it to be pretty fun.
[ Parent
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Re:Nintendo Soars as Super Mario Mobile Game Comes to the iP...
by esrauch on Thursday September 08, 2016 @09:04AM
(#12452545)
I've noticed that both here and on reddit there's a vocal population that is really upset that this is being called an "infinite runner" because if the non-procedural and therefore not infinite nature.
It feels kind of like arguing about hacker and cracker.
Re:Nintendo Soars as Super Mario Mobile Game Comes to the iP...
by ruffin on Thursday September 08, 2016 @09:18AM
(#12452673)
The reason I brought it up is because Nintendo's level design is fantastic. I expect the levels to be varied and interesting, unlike most endless runners. My comment's parent was specifically talking about the novelty wearing off, and well-crafted levels don't rely entirely on novelty for fun.
Re:Nintendo Soars as Super Mario Mobile Game Comes to the iP...
by esrauch on Thursday September 08, 2016 @09:31AM
(#12452777)
I didn't mean to say that I disagreed with your conclusion about level design mattering a ton, I was just commenting on nomenclature and how it seems to be coming up with this. Most people seem to call Rayman Jungle Run an infinite runner too.