Re:How Quaternions encode rotations: derivation and sample code
by chombier on Wednesday September 07, 2016 @01:26PM
(#12445296)
Ok this I know, but how to do translations only? (apart from the obvious vector space structure in R4)
[ Parent
| on HN ]
Re:How Quaternions encode rotations: derivation and sample code
by logfromblammo on Wednesday September 07, 2016 @02:41PM
(#12445903)
There are multiple ways that will work. The simplest I can think of is to fix the real part at zero and use i, j, and k to represent deltas along the x, y, and z axes. Then point + translation = point.
There may also be a representation that also encodes distance from the origin, but I am probably confusing this in my memory with something else.