Re:Booting the Final GameCube Game
by derefr on Tuesday September 06, 2016 @09:09PM
(#12440382)
In this case, the question is not between emulating a crash and allowing the game to proceed, but rather between emulating an abort() to land the VM in a sane terminated state, or skipping the abort() and continuing on until the emulator itself is pushed into an undefined state and crashes.
[ Parent
| on HN ]
There are no comments on this comment yet.