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Re:Kerbal Control Panel by ferongr on Friday August 26, 2016 @08:25AM (#12365680)
Ironically, the controller itself looks more sturdy than the wobbly, jello ships in KSP proper (doesn't help that Unity's physics engine chokes on KSP's complexity).
Re:Kerbal Control Panel by merpnderp on Friday August 26, 2016 @01:40PM (#12367885)
To be fair, I'm not sure there is a physics engine that can handle KSP in real time.