* Auto-refunds if you delete the app within 15 mins (this de-risks the app purchase)
* Suggestions for apps that your friends have used
* Better search
Other non-play store often-requested ideas:
* Don't disincentivise upgrades by zeroing out your reviews when you upgrade.
* More reasonable app reviews.
* App subscriptions instead of up-front fees (eg pay $1/month for each month where you use my app more than N times).
* Better curation of the app store (eg don't only feature games).
* Allow users an option to either post a review or submit a public question.
I, personally, like the business model as long as the app is very clear about what is offered with and without the IAP, but I have rarely seen a review mention this practice favorably.
Is it better to have the revenue for one $30 purchase after a trial or 10 people who impulse purchased it for $3?
Trials might be important for apps that need to cost $100 or $500, but for more reasonably priced apps it is not totally obvious that they would make a huge difference. Maybe for some categories of apps like those targeted at kids who would need to convince a parent to approve the purchase, and in fact games tend to be free with IAP.
Easy paid upgrades seem like a bigger deal.