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Re:The Amiga Boing Ball Explained by aidenn0 on Sunday August 21, 2016 @10:48AM (#12331090)
Obligatory link any time palette cycling images are mentioned:

http://www.effectgames.com/demos/canvascycle/?sound=0

All images there are completely static 256 color bitmaps with only the mapping from color index to RGB value changed.

Re:The Amiga Boing Ball Explained by corysama on Sunday August 21, 2016 @12:05PM (#12331364)
And, newly obligatory link to the GDC talk where the artist explains his technique.

http://www.gdcvault.com/play/1023586/8-Bit-8-Bitish-Graphics

Re:The Amiga Boing Ball Explained by blt on Sunday August 21, 2016 @04:45PM (#12332663)
this talk is one of my favorites from recent memory, seriously recommend for any graphics enthusiasts.
Re:The Amiga Boing Ball Explained by janeFondler on Sunday August 21, 2016 @11:07AM (#12331156)
Would be hard to sleep in those houses with that waterfall crashing ad infinitum...
Re:The Amiga Boing Ball Explained by rangibaby on Sunday August 21, 2016 @11:26AM (#12331215)
We stayed in a mountain bungalow during summer vacation, there was a waterfall close enough to hear (and be loud) but far enough away that it's noise sounded like a pleasant version of TV static.

I had my best night's sleep in years. My theory was that it drowned out ambient bumps and crashes that usually wake me up at night.

Re:The Amiga Boing Ball Explained by digi_owl on Sunday August 21, 2016 @12:43PM (#12331527)
I recall camping at some relatives that had a waterfall near enough that you heard it any time you were outside. After about the second day or so you hardly even noticed.
Re:The Amiga Boing Ball Explained by gedy on Sunday August 21, 2016 @11:41AM (#12331272)
As a white noise lover, that would be completely awesome sleep for me :-)
Re:The Amiga Boing Ball Explained by ekianjo on Sunday August 21, 2016 @11:51AM (#12331314)
Water sounds are usually very relaxing.