And, newly obligatory link to the GDC talk where the artist explains his technique.
http://www.gdcvault.com/play/1023586/8-Bit-8-Bitish-Graphics
this talk is one of my favorites from recent memory, seriously recommend for any graphics enthusiasts.
Re:The Amiga Boing Ball Explained
by janeFondler on Sunday August 21, 2016 @11:07AM
(#12331156)
Would be hard to sleep in those houses with that waterfall crashing ad infinitum...
We stayed in a mountain bungalow during summer vacation, there was a waterfall close enough to hear (and be loud) but far enough away that it's noise sounded like a pleasant version of TV static.
I had my best night's sleep in years. My theory was that it drowned out ambient bumps and crashes that usually wake me up at night.
I recall camping at some relatives that had a waterfall near enough that you heard it any time you were outside. After about the second day or so you hardly even noticed.
As a white noise lover, that would be completely awesome sleep for me :-)
http://www.effectgames.com/demos/canvascycle/?sound=0
All images there are completely static 256 color bitmaps with only the mapping from color index to RGB value changed.