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Re:How to Prototype a Game in Under 7 Days (2005) by taneq on Friday August 12, 2016 @03:49AM (#12273970)
Eeeeeh, "final" is such a strong word. They won't (or shouldn't) spend much time polishing assets before they've sufficiently tested out (and polished) the core gameplay. But yeah, they shouldn't invest too much until they're confident that the game's going in the right direction.

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