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Re:How to Prototype a Game in Under 7 Days (2005) by dleslie on Thursday August 11, 2016 @04:53PM (#12271465)
Good assets sold turds at the beginning of most previous console cycles. This is likely a thing of the past, in this new era of vastly diminishing visual returns for dollars spent. Hitting that top-tier of fidelity that previously was able to ship games on screenshots alone is now so hideously expensive that few publishers are willing to risk it.

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