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Re:How to Prototype a Game in Under 7 Days (2005) by danbolt on Thursday August 11, 2016 @04:38PM (#12271408)
Minecraft hits the right notes to by psychologically satisfying, too. The feedback the player receives for thier decisions makes the initial parts of the game exciting.

You feel validated for expressing yourself, much like a strategy in Counter Strike or picking a team in Pokémon.

Re:How to Prototype a Game in Under 7 Days (2005) by andrewmcwatters on Thursday August 11, 2016 @05:20PM (#12271632)
Yes, but what are those notes? That's my point. You can't prototype a voxel game and expect it to basically be Minecraft.
Re:How to Prototype a Game in Under 7 Days (2005) by jeremiep on Thursday August 11, 2016 @06:12PM (#12272001)
How on earth are you going to get a Minecraft if you prototype voxels?

If you want to make a Minecraft then prototype that instead a single aspect of its visuals.