Re:Algorithms that select which algorithm should play which ...
by togelius on Thursday August 11, 2016 @09:09AM
(#12267883)
The source of data is a lot of simulations we ran ourselves. All of the games can be won or lost - there's also a score measure as well, but that was not used in producing that graphic.
1) What is the source data for that plot?
2) You specify "lighter = better", but how are they normalized across games and algorithms? How is better and worse quantified to get a "lightness"?
Edit: Found #2 in the second paper. Still don't know what 25 wins is white and 0 wins is black means? How do you "win" some of these?
Two papers are here:
http://julian.togelius.com/Mendes2016HyperHeuristic.pdf
http://julian.togelius.com/Bontrager2016Matching.pdf