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Re:AI’s Language Problem by tener on Tuesday August 09, 2016 @01:58PM (#12256481)
Why not simply simulate the body (or indeed multiple bodies) in a virtual world?

Easier to build, parallelize, extend, maintain. Possibly somewhat safer too.

Re:AI’s Language Problem by erikpukinskis on Tuesday August 09, 2016 @02:05PM (#12256545)
That works, if your virtual world is good.

But that's a big if. You've just taken one really hard problem (learning about the world) and turned it into an even harder problem (simulating the world).

Re:AI’s Language Problem by tener on Tuesday August 09, 2016 @02:11PM (#12256593)
Some games are pretty convincing sand boxes and it's not obvious to me that you really need full range of senses to properly teach the AI.
Re:AI’s Language Problem by justinpombrio on Tuesday August 09, 2016 @02:36PM (#12256801)
This is exactly the premise of The Talos Principle :-)