Re:AI’s Language Problem
by erikpukinskis on Tuesday August 09, 2016 @02:05PM
(#12256545)
That works, if your virtual world is good.
But that's a big if. You've just taken one really hard problem (learning about the world) and turned it into an even harder problem (simulating the world).
Some games are pretty convincing sand boxes and it's not obvious to me that you really need full range of senses to properly teach the AI.
Re:AI’s Language Problem
by justinpombrio on Tuesday August 09, 2016 @02:36PM
(#12256801)
This is exactly the premise of The Talos Principle :-)
Easier to build, parallelize, extend, maintain. Possibly somewhat safer too.