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Re:What a Digital Afterlife Might Be Like by throwanem on Tuesday August 02, 2016 @06:42PM (#12214000)
Modern video game engines vary the detail with which objects are rendered depending on distance, throwing away imperceptible details of faraway objects in order to free up processing resource which can be used to increase detail for things near enough to show the difference. In the newest generation, the transitions between various levels of detail are effectively imperceptible. So what if the details of molecules and cells are only simulated when we're paying attention?

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