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Re:Scythe, the most-hyped board game of 2016, delivers by lmm on Sunday July 31, 2016 @06:50PM (#12199294)
It didn't need to raise $1.8m - the goal was $33k.

For a game like this where a big part of the appeal is the artwork there isn't really a clean divide between development and production, but it's fair to say a decent chunk of the money could be attributed to "production", sure.

What's the distinction you're drawing between kickstarter and preorder? Legally and practically they're the same thing, no? In any case I don't see what you could be considering "unfair".

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