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Re:Realtime GPU Audio (2013) by Feneric on Sunday July 31, 2016 @11:40AM (#12197398)
I suspect that if VR / AR continues to take off, the need for good quality generated binaural sound will make it more and more attractive to put a greater percentage of sound processing onto the GPU.
Re:Realtime GPU Audio (2013) by n00b101 on Sunday July 31, 2016 @09:01PM (#12199668)
Or perhaps a return to discrete sound cards?
Re:Realtime GPU Audio (2013) by binarycrusader on Sunday July 31, 2016 @01:00PM (#12197710)
See nVidia's fun house as an example.