Re:Realtime GPU Audio (2013)
by Feneric on Sunday July 31, 2016 @11:40AM
(#12197398)
I suspect that if VR / AR continues to take off, the need for good quality generated binaural sound will make it more and more attractive to put a greater percentage of sound processing onto the GPU.
[ Parent
| on HN ]
Or perhaps a return to discrete sound cards?
Re:Realtime GPU Audio (2013)
by binarycrusader on Sunday July 31, 2016 @01:00PM
(#12197710)
See nVidia's fun house as an example.