News for hackers. Stuff that matters.
Re:Realtime GPU Audio (2013) by wallacoloo on Sunday July 31, 2016 @03:35PM (#12198468)
A bit long-winded, but I enjoy seeing more interest in real-time audio on non-traditional compute platforms.

I'm under the impression that more recent versions of CUDA are able to implement "streaming" kernels, where you only launch the kernel once and then continually feed it data and prices its output. Presumably this would slightly reduce latency (or variability) related to kernel launching & increase throughput if the kernel can remain resident during the time that it would previously be waiting between the end of a task and the start of the next one.

Re:Realtime GPU Audio (2013) by Feneric on Sunday July 31, 2016 @11:40AM (#12197398)
I suspect that if VR / AR continues to take off, the need for good quality generated binaural sound will make it more and more attractive to put a greater percentage of sound processing onto the GPU.
Re:Realtime GPU Audio (2013) by n00b101 on Sunday July 31, 2016 @09:01PM (#12199668)
Or perhaps a return to discrete sound cards?
Re:Realtime GPU Audio (2013) by binarycrusader on Sunday July 31, 2016 @01:00PM (#12197710)
See nVidia's fun house as an example.