Re:Procedural world generation: C++11 library with highly cu...
by eiskalt on Wednesday July 27, 2016 @03:35AM
(#12171159)
Thanks. Agree that it would be more interesting if game could detect collision with specific objects, e.g. roads, buildings, etc. Then, you have more flexibility in game logic design/programming.
So far, I spent 2.5 years developing this from scratch (including predecessor of this project - ActionStreetMap) and still believe in this idea :)
So far, I spent 2.5 years developing this from scratch (including predecessor of this project - ActionStreetMap) and still believe in this idea :)