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Re:Pokemon Go API by ry_ry on Sunday July 24, 2016 @04:57AM (#12152769)
That is auto-triggered by software detection at a device level isn't it?
Re:Pokemon Go API by pbhjpbhj on Sunday July 24, 2016 @02:53PM (#12154288)
I tried spoofing GPS with Niantic's Ingress game, just about the second time I played, and the spoofing apps relied on the fake location flag in the dev settings - of course Niantic checked to see if that was set and refuse to work if it was [until the system was rebooted, with the flag disabled, AFAICT]. Haven't tried with PoGo as I'm more interested in playing it [with my kids, honest!] than working out how it works.
Re:Pokemon Go API by therein on Monday July 25, 2016 @03:58AM (#12157131)
Not necessarily. At least on Android, it is rather simple to just use Xposed Framework to basically "mock syscalls".
Re:Pokemon Go API by BryantD on Sunday July 24, 2016 @09:53AM (#12153299)
No clear answer to this as far as anyone can tell. From the evidence it definitely looks like there's a server component, though.