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Re:Introducing Vulkan-Hpp – Open-Source Vulkan C++ API by izym on Saturday July 23, 2016 @05:49PM (#12151128)
How doesn't it work and how does that transfer to Vulkan?
Re:Introducing Vulkan-Hpp – Open-Source Vulkan C++ API by BinaryIdiot on Sunday July 24, 2016 @12:24AM (#12152206)
To be fair I've seen many game developers complain about the version of OpenGL that is included in Windows. Perhaps this had changed but I used to work with a few folks that did game developer on the side and it seemed to be a constant headache.

Though I'm sure there are ways around it, etc. I'm not very knowledgable on the subject but I'd certainly love to know more :)