If nothing else, Niantic learned from Ingress. High level players have high level stuff, sure. But 6 v 1 ensures even the most casual player can make progress. You don't have that level bonus wall to climb that you have in other games.
I live in a city centre, and there are families walking past all day, with kids looking at phones. And plenty of kids walking alone or in groups.
If any city counts pedestrians, or would be interesting to see what difference Pokémon has caused.
That basically describes every roguelike and JRPG ever. At best they provide a tediously complicated skill tree or bizarre counter structure that gives you some trivia to explore and memorize to provide an illusion of skill, but fundamentally a massive chunk of modern gaming is "kill stuff, increment power"
If anything, WoW's big problem is that an average new player starting out is faced with 12 years worth of content they have to rush through to get to max level endgame, where the vast majority of in-game social life occurs. The innate incentives of experiencing the storyline and zones doesn't compete favorably with the huge social incentive of wanting to join your friends at endgame as quickly as possible.
In WoW, just any zone-leveled game, old content quickly becomes obsolete once it's superseded with newer content, and only delivers a fraction of its original value.
Pokemon GO doesn't have this problem (for the simple reason of tying their in-game geography to real-world geography), but also has a very shallow gameplay where the novelty will wear off quickly. If they can expand gameplay mechanics quickly before players abandon it, they may have a sustained hit.
urm, tanks can solo the 5 man dungeons, so it doesnt really matter what the rest of the group does anymore...
Maybe you meant MMORPGs and JRPGs? Because MMORPGs tend to fit to that template.
The problem now is that holding gyms is impossible. I can never have more than 1 because the time it takes to drive to the nearest gym and capture it is less than the time it takes for somebody else to retake a gym.
I don't think the creators of the game envisioned that kind of dedication, though. And you're right, that is a fundamental difference between Pokemon GO (which despite the claims of its older players, is definitely targeted at teens and children) and Ingress.
Don't underestimate anybody. There are 40-olds working full-time who can devote 6+ hrs a day to games.
It is completely devoid of skill and rewards only having a higher level. The game isn't even pay-to-win or skill-to-win.
It's win-to-win-to-win.
If a person knows anything about the mechanics of the game they know casual players (and most adults) are simply not able to compete with lvl 25 school kids who can devote 6+ hrs a day to this game.
I'd rather play games where I can beat opponents with skill, not grinding.