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Re:An Architecture for Millions of Things by ggambetta on Thursday July 14, 2016 @06:48AM (#12092773)
And specifically about city sim: https://improbable.io/2016/03/17/disrupting-cities-through-t...

Disclaimer: I work at Improbable

Re:An Architecture for Millions of Things by Dzugaru on Thursday July 14, 2016 @07:04AM (#12092824)
That's an impressive thing you do.

Can't find if you're using GPGPU for (maybe some simple, but not complex?) workers or not?

Re:An Architecture for Millions of Things by ggambetta on Thursday July 14, 2016 @07:10AM (#12092848)
We offer a C++ SDK that would allow anyone to integrate anything as a worker, as long as it speaks a simple protocol - essentially, receiving updates from the platform, and sending updates to the platform. It would be completely viable to use a GPU to do some intensive computations and send the results back as updates.

Here's an example of a custom worker: https://improbable.io/2016/04/21/create-custom-flocking-work...

Re:An Architecture for Millions of Things by Dzugaru on Thursday July 14, 2016 @07:17AM (#12092875)
Awesome, thanks!