Re:An Architecture for Millions of Things
by dharma1 on Thursday July 14, 2016 @06:15AM
(#12092682)
this is a bit further https://improbable.io/
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Re:An Architecture for Millions of Things
by ggambetta on Thursday July 14, 2016 @06:48AM
(#12092773)
And specifically about city sim: https://improbable.io/2016/03/17/disrupting-cities-through-t...
Disclaimer: I work at Improbable
That's an impressive thing you do.
Can't find if you're using GPGPU for (maybe some simple, but not complex?) workers or not?
Re:An Architecture for Millions of Things
by ggambetta on Thursday July 14, 2016 @07:10AM
(#12092848)
We offer a C++ SDK that would allow anyone to integrate anything as a worker, as long as it speaks a simple protocol - essentially, receiving updates from the platform, and sending updates to the platform. It would be completely viable to use a GPU to do some intensive computations and send the results back as updates.
Here's an example of a custom worker: https://improbable.io/2016/04/21/create-custom-flocking-work...