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Re:The DOOM 3 Network Architecture (2006) [pdf] by Keyframe on Sunday July 10, 2016 @10:05AM (#12065600)
Gotta love that bizarre Saturn handling of things. Quad-polygons instead of tris, and it's not even polygons but (textured) sprites which are actually transformed into quad-polygons. Wonderful time.
Re:The DOOM 3 Network Architecture (2006) [pdf] by ascagnel_ on Monday July 11, 2016 @09:03AM (#12070727)
How much of that was because the Saturn lacked true 3D processing hardware, opting instead for hardware that could better operate on 2D sprites?
Re:The DOOM 3 Network Architecture (2006) [pdf] by Keyframe on Monday July 11, 2016 @11:21AM (#12071651)
You can find more information here: https://www.youtube.com/watch?v=f_OchOV_WDg