Re:The TRIBES Engine Networking Model (2009) [pdf]
by BFatts on Thursday July 07, 2016 @02:59PM
(#12051407)
The ghost stream manager was responsible for sending ghost representations of objects. They weren't full objects, but contained the properties or a subset of properties. All of the code was accessible as the Garage Games Torque engine.
[ Parent
| on HN ]
There are no comments on this comment yet.